Town: Ga̋n Dá́mp̪f̄er Vǖy

Ga̋n Dá́mp̪f̄er Vǖy

Ga̋n Dá́mp̪f̄er Vǖy
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceYizasujia Region
RegionUtopùfàlnù Steppe
Founded904
Community LeaderHigh Chief Gär Jóoīy 'Shy Bruna' Dä̂ Cúóchīr Gaw̋ch Ca̋mp̪fér Cär
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation2142 m (7027 ft)
Average Yearly Precipitation72 cm/y (28 in/y)
Population1209
Population Density241 people per km2 (604 people per mi2)
Town AuraIllusion
Naming
Native nameGa̋n Dá́mp̪f̄er Vǖy
Pronunciation/mbɑ̋/ /dɛ́ɱp̪fʰɜː/
Direct Translation[reluctant] [space (beyond Earth)]
Translation[Not Yet Translated]

Ga̋n Dá́mp̪f̄er Vǖy (/mbɑ̋/ /dɛ́ɱp̪fʰɜː/ [reluctant] [space (beyond Earth)]) is a subtropical Town located in the Yizasujia Region of the Confederation of Goblin Tribes.

The name Ga̋n Dá́mp̪f̄er Vǖy is derived from the Goblin language, as Ga̋n Dá́mp̪f̄er Vǖy was founded by Séoīsh Da̋ń 'Martin Delight' Joīnvé̄ Mé̄bó̄y Së̂ Vúoībō Joida̋s, who was culturaly Goblin.

Climate

Ga̋n Dá́mp̪f̄er Vǖy has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 6°C (42°F). Ga̋n Dá́mp̪f̄er Vǖy receives an average of 72 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. Ga̋n Dá́mp̪f̄er Vǖy covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2142 m (7027 ft) above sea level.

Overview

Ga̋n Dá́mp̪f̄er Vǖy was founded durring the early 10th century, by Séoīsh Da̋ń 'Martin Delight' Joīnvé̄ Mé̄bó̄y Së̂ Vúoībō Joida̋s. The establishment of Ga̋n Dá́mp̪f̄er Vǖy suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ga̋n Dá́mp̪f̄er Vǖy was built using the conventions of Goblin durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Ga̋n Dá́mp̪f̄er Vǖy is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ga̋n Dá́mp̪f̄er Vǖy is is constructed arround a series of broad flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Ga̋n Dá́mp̪f̄er Vǖy makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Ga̋n Dá́mp̪f̄er Vǖy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ga̋n Dá́mp̪f̄er Vǖy.

Ga̋n Dá́mp̪f̄er Vǖy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ga̋n Dá́mp̪f̄er Vǖy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ga̋n Dá́mp̪f̄er Vǖy has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ga̋n Dá́mp̪f̄er Vǖy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ga̋n Dá́mp̪f̄er Vǖy's public wards, blessings, and other arcane systems.

Ga̋n Dá́mp̪f̄er Vǖy possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ga̋n Dá́mp̪f̄er Vǖy's grid is powered by a direct leyline tap.

Ga̋n Dá́mp̪f̄er Vǖy's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ga̋n Dá́mp̪f̄er Vǖy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ga̋n Dá́mp̪f̄er Vǖy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

While Ga̋n Dá́mp̪f̄er Vǖy might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Ga̋n Dá́mp̪f̄er Vǖy's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, winter is long in Ga̋n Dá́mp̪f̄er Vǖy.

The Crawling Hand near Ga̋n Dá́mp̪f̄er Vǖy are known to be quite timid.

Ga̋n Dá́mp̪f̄er Vǖy's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Wild Magic energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4884 m2
    • Cattle and Similar Creatures: 302
    • Poultry: 3627
    • Swine: 241
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 120

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

364 of Ga̋n Dá́mp̪f̄er Vǖy's population work within a Foundational Occupation.

785 of Ga̋n Dá́mp̪f̄er Vǖy's population do not work in a formal occupation, but do contribute to the local economy. 60 (5%) are noncontributers.

Points of Interest

Ga̋n Dá́mp̪f̄er Vǖy has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Ga̋n Dá́mp̪f̄er Vǖy's local festivals commemorates this miracle.

History